Everything here moves for a reason.
I’m On Spizman — creative director, motion designer and compositing artist. I turn briefs into moving pictures: TV commercials, game campaigns, brand loops, app films and most things in between.
I work the whole pipeline. I can take a piece from first treatment to final grade — direct it, design it, animate it, composite it — or lead the team that does. That range is the point: when the person calling the shots can also build the shots, decisions get faster and the work gets sharper.
I’ve made work for Coca-Cola, Walmart, Mattel and Playtika — and for the studios, startups and networks between them, wherever a story needed motion with a point of view. Along the way I co-founded a multimedia startup and ran the texturing department on a feature CG film, so I’m as comfortable in a pipeline review or a boardroom as I am in a dark edit suite.
These days my toolkit is part classic, part new school: the Adobe suite on one side; AI production workflows, creative automation and vibe-coded motion design systems on the other. I script the pipeline, automate the repetitive, and prototype in code — whatever moves the story fastest, wins.
Off the clock I build things you can actually stand at — a full-size arcade cabinet and a virtual pinball table, made from scratch. The itch to craft doesn’t switch off.
- Creative Direction
- Motion Design & Animation
- Compositing & Post-Production Pipeline
- AI Production Workflows & Prompt Engineering
- Creative Automation & Pipeline Scripting
- Vibe-Coding Motion Design Systems
- Cinematography
- Performance-Marketing Creative
| 2006 — Today | Creative Director & Motion Designer | Freelance — TV, games and brands worldwide |
| 2010 — 2014 | Co-founder & CEO | Roto Interactive — multimedia startup |
| 2003 — 2006 | Head of Texturing | Tale City — feature CG animated film |
| 2001 — 2003 | Motion Designer & CG Artist | AVS Creative Visual Solutions |