On Spizman. Creative Director & Motion Designer
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Social Advertising

Best Fiends — Social Campaign

Best Fiends — Social Campaign
Client
Seriously
Role
Creative Direction & Motion Design

Social ads for games are won or lost in the first second — sound off, thumb hovering, a feed full of competition. For Best Fiends, the campaign leaned on the thing this brand has that raw gameplay capture doesn’t: characters with charm to spare.

Each spot opens on a hook, keeps its story readable without audio, and hands the punchline to the Fiends themselves. Built as families of variants so the creative could be tested, learned from and iterated — performance marketing with an actual pulse.